Never before has a game's window on its own secret world begged so colorfully and texturally for you to stick your hand right into the thick of it and start moving your character around. Were this by some as-yet invented medium actually possible, however, the design would backfire, for the ability to encircle little Klayman's neck and squeeze all of the animated life out of him in the last third of the game would make ever finishing it impossible. Which is not to say that finishing the game isn't impossible anyway. While exploring The Neverhood's early stages and solving its puzzles - which involve moving or rearranging items, making connections, and mimicking a tune - are a pleasure to work your way through, things take a serious turn for the worse the deeper you go. Kind of reminds me of the the Saturday Night Live "Mr. Bill".
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